Showing posts with label Sony PlayStation. Show all posts
Showing posts with label Sony PlayStation. Show all posts

Wednesday, January 27, 2016

Sony moves PlayStation business to Silicon Valley


SAN FRANCISCO, California — Sony announced Tuesday it is moving its PlayStation business to Silicon Valley and consolidating its game console offerings under one roof.

The Japanese entertainment and consumer electronics giant said that as of April, its PlayStation hardware, software and online businesses will be unified in a new company called Sony Interactive Entertainment.

The freshly formed company will bring together Sony Computer Entertainment and Sony Network Entertainment International and be based in the northern California city of San Mateo.

“By integrating the strengths of PlayStation’s hardware, software, content and network operations, SIE will become an even stronger entity, with a clear objective to further accelerate the growth of the PlayStation business,” said Sony Computer Entertainment global chief executive Andrew House.

Units being consolidated include the one working on virtual reality head gear synched to PlayStation and the teams handling streaming music, television and online game play.

PlayStation consoles have been a bright spot for Sony, with the latest generation far outselling rival Xbox One and Wii U consoles fielded by Microsoft and Nintendo, respectively.

PlayStation 4 has seen the fastest and strongest adoption since the first generation of the video game console was introduced in late 1994, according to Sony Computer Entertainment (SCE).

Some 30.2 million PS4 consoles were sold worldwide as of November 22, SCE announced late last year.

PS4 and Xbox One were both released in 2013.

SCE was established in late 1993 and released the first PlayStation video game system in Japan a year later.
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source: interaksyon.com

Thursday, November 26, 2015

Sony’s PlayStation 4 sales top 30 million consoles


TOKYO — Sony Corp on Wednesday said sales of its PlayStation 4 video game console exceeded 30.2 million units as of Nov. 22, as global price cuts ahead of the year-end holiday season bolstered demand.

The PlayStation 4, which went on sale in late 2013, has been Sony’s fastest-selling game console, the Japanese electronics manufacturer said. It hit sales of 20 million consoles in March.

The console helped Sony book its highest second-quarter operating profit in eight years.

source: interaksyon.com

Friday, October 9, 2015

Sony cuts prices for PlayStation 4


TOKYO — Sony Corp said it was cutting the price of its PlayStation 4 videogame console to around $350 from $400 to boost sales ahead of the year-end holiday season.

Thursday’s announcement follows similar price cuts of the console in Asia, including its home market Japan, and adds pressure on rival Microsoft Corp, whose Xbox One system has lagged the PlayStation 4 in global sales.

Videogames, along with sensors, have helped lead a turnaround at Sony which is still struggling with weak smartphone and TV sales.

In July, Sony raised its full-year operating income forecast for its game and network services division to 60 billion yen ($501.3 million) from a previous 40 billion yen, due to solid PlayStation demand.

source: interaksyon.com

Tuesday, July 29, 2014

With PlayStation network, Sony goes back to the future in search of revival


TOKYO — Japan’s Sony Corp is hammering out plans to rise from the ashes of nearly $10 billion lost in six years by building a future around its last consumer electronics blockbuster – the PlayStation.

Sony plans to reposition the video console warhorse as a hub for a network of streamed services, according to three senior officials, offering social media, movies and music as well as games. The executives spoke to Reuters on condition they not be named because the matters are still in early stages of discussion.

The plans to coax more revenue from the PlayStation’s network of users are being developed by a new breed of managers brought in by Chief Executive Kazuo Hirai. Analysts say if Sony gets it right, the game and network business could earn about $1 billion in the fiscal year from April 2016 – making it the most profitable part of the company bar a financial services unit.

“Network services have been a long-running issue for Sony,” said Atsushi Osanai, associate professor at Waseda University’s business school. It’s a field Apple Inc has dominated with iTunes, while established movie and music services like Netflix Inc and Spotify are expanding fast.

“In the past there was a time when they (Sony) were all over the place and went after everything, but zeroing in first on game users is effective,” said Osanai. The company’s next progress report will come with its first-quarter earnings on July 31.

At 200 billion yen ($1.96 billion) last fiscal year, some 90 percent of it from games, Sony Entertainment Network’s revenue is small compared with the 5 trillion yen at the company’s broader electronics business. The division lost 10 billion yen last year and more losses are expected this year as it spends on servers and systems for a surge in users, but the executives – and analysts – expect it to ramp up quickly after that to double-digit margins.

The new thinking is far from Sony’s first effort to kickstart a revival. Yet the company that was once the symbol of Japan’s technology prowess has often failed in attempts to deliver innovative hits to match successes of old, like the Walkman music player.

The managers lining up Sony’s new strategy know a PlayStation network won’t fix mainstream loss-making businesses, like its TV division – “a grim electronics portfolio”, according to brokerage Jefferies. It’s also not the first time Sony has tried to develop networked content services.

But under plain-speaking Kenichiro Yoshida, a former head of Sony’s Internet services unit now leading the charge as chief financial officer since April, managers believe focusing on PlayStation to develop a network is potentially Sony’s best chance of securing a money-making springboard for revival.

“These are crucial assets that offer the greatest potential upside,” said one of the senior officials.

Game on
The network’s base of 52 million active users is dwarfed by Apple’s iTunes with over 800 million, and now just about the same size as fast-growing Netflix. But Sony Entertainment Network’s peg to a hit piece of hardware with a potentially captive audience can give the service a future edge, executives say.

Yoshida, 54, knows networks so far have been a black spot for Sony. A PlayStation security breach in 2011 was a major setback to its plans at the time for a looser network that was designed to allow a range of Sony devices to be connected.

The CFO’s message to executives is that things must change. “What’s made it tough for Sony in electronics is that we were never able to take the lead role in the networking era,” Yoshida told a gathering of about 500 managers earlier this year, according to a person who attended the meeting.

While the network plans take shape, this year Yoshida is also overseeing restructuring across the company. Sony is axing thousands of white-collar jobs, has ditched the Vaio personal computer brand, and has placed the TV business in a separate subsidiary – to fend for itself.

High-tech components such as image sensors and batteries for smartphones, and next-generation consumer gadgets such as wearables, have been identified by Sony managers as key potential areas of hardware growth.

“Game and network services are a core part of Sony’s electronics and we are currently strengthening our network services by expanding sales of the PlayStation 4 in a bid to raise revenue,” said Mami Imada, Sony’s general manager of public relations, asked to comment on future strategy for this article.

The latest iteration of the now 20-year-old console has outsold rivals easily, attracting committed gamers rather than the casual game playing audience that is migrating to smartphones and other mobile devices.

Even as Sony plans to extend the PlayStation’s role, games are still driving the network services division forward, accounting for 90 percent of revenue. From July 31, Sony is launching a streaming game service, PS Now, the first ever for a console game maker, in the United States.

Sony has sold 8.7 million PlayStation 4s against 5 million Microsoft Corp Xbox Ones as of July 19, according to market research firm VGChartz. Nintendo Ltd’s Wii U console, released a year earlier than its rivals, also trails with sales of 6.7 million.

source: interaksyon.com

Friday, August 23, 2013

Sony says it has over 1 million preorders for PlayStation 4


COLOGNE, Germany — Sony has had more than 1 million preorders worldwide for its new PlayStation 4 console, the head of its SCE computer entertainment division said on Tuesday.

SCE Chief Executive Andrew House added that the console will be available from November 15 in North America and will hit stores in Europe from November 29.

“The response we have received is nothing short of incredible,” he said at a news conference on the sidelines of Gamescom, Europe’s biggest videogames fair.

He added the console will be available in 32 countries worldwide during the holiday season.

Microsoft Corp has said it will start selling its latest console at some point in November, intensifying competition ahead of the year-end holidays and gift-giving season.

Sony has priced the PlayStation 4, its first new console in seven years, $100 lower than the new Xbox One by Microsoft at $399.

Microsoft unveiled the Xbox One in May, its first new gaming console in eight years, marking its strongest push so far to dominate consumers’ living rooms with an array of exclusive media content.

Microsoft Europe’s Vice President of Interactive Entertainment Chris Lewis said on Tuesday preorders for the Xbox One were “unprecedented” but declined to give more details.

Sony said it would also cut the retail price for its PlayStation 3 and PlayStation Vita devices to $199 in the United States and 199 euros ($270) in Europe.

Previously the Vita was 249 euros and the PlayStation 3 was 229 euros.

source: interaksyon.com

Sunday, February 10, 2013

Sony faces challenge with new PlayStation


SAN FRANCISCO — When Sony pulls back the curtain on the next-generation PlayStation videogame console, the world will see how much the Japanese consumer electronics titan has been paying attention.

Sony could double-down on hardware to power even more realistic graphics and rich game play than the impressive specifications of PlayStation 3 consoles nearing the end of a life cycle started in 2006.

Or, Sony may step toward a vision outlined by chief executive Kazuo Hirai by introducing an improved console as part of an ecosystem that weaves the company’s film, music, games and electronics together with the trend toward getting home entertainment online.

“Sony needs a living room experience,” Forrester Research analyst James McQuivey said while discussing expectations that a PlayStation 4 will be showcased at an event being hosted by Sony on February 20 in New York City.

“They need more software, not more hardware.”

The PlayStation 3 launched as an engineering triumph complete with Blu-ray high-definition disk player capabilities only to see rival Microsoft score with Xbox 360 consoles for gaming as well as online films, music and more.

“Sony can’t build a company on those few people who are hardcore gamers, so they have to figure out how to bridge to the all-purpose consumer who likes games, which is most of us,” McQuivey said.

“If they emphasize how this is really a television set-top box with your favorite channels and Netflix, it will mean Sony has paid attention.”

Sony has remained mum, but that hasn’t stopped talk of hardware upgrades such as improved graphics and controllers with touchpads, and chatter of Sony announcing its own cable-style service to route film or music content to PlayStation consoles.

Sony needs to adapt to changing lifestyles while not alienating videogame lovers devoted to its hardware.

Low-cost or free games on smartphones or tablet computers are increasing the pressure on videogame companies to deliver experiences worth players’ time and money.

New generation consoles are typically priced in the $400 to $500 range, and blockbuster game titles hit the market at $60 each.

“Sony is under a lot of pressure,” said National Alliance Capital Markets analyst Mike Hickey. “Gamers are desperate for innovation and better games.”

While Sony is tethered to “legacy” hardware, companies such as Apple and Google are driving innovation with tablets, smartphones, and ways to route Internet offerings to television sets, according to Hickey.

While ramping up content and services for PlayStation, Sony also needs to motivate people to upgrade from the current model.

“If Sony wants to win it, they need to show some killer games to get people to go out and spend a lot of money for the core game experience,” Hickey said.

He blamed a dearth of compelling titles as a reason for disappointing sales of Nintendo’s innovative Wii U consoles introduced late last year.

“The Wii U is a case study you can’t ignore,” Hickey said. “Sony at least has to nail it with the games; the core market can drive the mass market.”

Industry tracker NPD Group reported that just shy of $9 billion was spent in the United States last year on purchasing or renting video or computer games.

Another $5.92 billion was spent on game downloads, subscriptions, and play on mobile games or at social networks, according to NPD.

French videogame star Ubisoft reported that sales surged 23 percent overall in the final quarter of last year with hit installments of its “Assassin’s Creed” and “Far Cry” franchises while online revenue leapt 143 percent.

“People are gaming more now than they ever have,” McQuivey said. “More minutes on more devices over more types of games from consoles to mobile phones.”

“Console gaming is going to face challenge because you can pull out your tablet and have some pretty amazing gaming experiences for $1.99 or free with ads,” he added.

Forrester predicts that while US households will turn increasingly to accessing the Internet through videogame consoles and smart televisions, games on smartphones and tables will “negatively impact” the console market.

“Tablets are in every household and the computing power of tablets is going up every year,” Hickey said. “Eventually, the tablet could very well become the console.”

Analyst Michael Pachter of Wedbush Securities expected Sony to remain mum about pricing and specific release date while unveiling the PS4 later this month.

“The new console will clearly be more powerful,” Pachter said. “How they will use that power is unclear.”

source: interaksyon.com

Tuesday, January 1, 2013

Rumors of Playstation 4 fly as Sony announces phaseout of PS2


TOKYO — Japanese electronics giant Sony said it has stopped producing its PlayStation 2 consoles in Japan, fuelling online rumors a PlayStation 4 is in the pipeline.

Since launching in 2000 the PlayStation 2 (PS2), which has a DVD player, has sold more than 150 million units worldwide, making it the best selling console of all time and was so popular it outsold the its replacement for the first three years.

Shipments have been “completed” for the hardware of PS2, the Japanese website of Sony Computer Entertainment Inc. said with no further comment. The firm did not say what its plans were for production in other parts of the world.

Software for the console is expected to continue being produced.

The announcement sent gamers posting messages online, with some surprised the PS2 was still being made.

The news has sparked rumours that embattled Sony, which has been hit by falling sales owing to the popularity of games on smartphones, is planning a PlayStation 4, more than six years since launching the PS3.

source: interaksyon.com