Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Friday, January 7, 2022

Metaverse gets touch of reality at CES

LAS VEGAS, United States— A jacket equipped with sensors that let wearers feel hugs or even punches in virtual reality was among the innovations giving the metaverse a more realistic edge at the Consumer Electronics Show.

"What is the metaverse if you can't feel it?" asked Jose Fuertes, founder of the Spain-based startup Owo, which made the jacket. "It's just avatars."

The "metaverse"— a parallel universe where human, augmented and virtual realities are supposed to merge— was a hot theme at the annual gadget extravaganza in Las Vegas, with startups showing off computers, headsets and other gear promising to enhance time spent in virtual worlds.

Owo touts its jacket as able to immerse wearers, whether in video games or in the metaverse, letting them feel "a gunshot, the wind, someone grabbing your arm and even a hug from a loved one."

The tight-fitting jacket features bands that stick to the skin, with sensors that sync to a mobile application. Before donning a virtual reality (VR) headset, the wearer can choose the intensity of each sensation.

"Our mission is to turn the virtual into reality with a second skin; to add the sense of touch in the metaverse or video games," Fuertes said as AFP tried out the jacket.

The Owo garb— to be priced less than $450 when it hits the market late this year— brings to mind the sci-fi novel-turned-film "Ready Player One," in which people in a dystopian world live alternate lives in a virtual universe.

The science fiction future seems distant given a lack of full body suits and comfortable headsets for simulated experiences, or ubiquitous high-speed internet service to handle such rich data streams.

Nonetheless, the metaverse has become a popular topic since being endorsed by Facebook chief Mark Zuckerberg so enthusiastically that the technology company was renamed "Meta."

Sound of inevitability? 

Virtual reality has mostly been used for video games, despite its potential for experiences such as letting people visit museums, landmarks or far-off cities while sitting at home, and even for providing seats literally in the middle of feature films.

While companies such as Meta and HTC have invested heavily in virtual reality headsets, the equipment is still not light and comfortable enough to wear for long periods of time.

"I'm the biggest sort of augmented and virtual reality nerd, but I don't think we are anywhere close to anything exciting happening in the metaverse," said Paddy Cosgrave, head of Web Summit in Europe.

He expects it to take more than a decade for the metaverse to become real.

"Nothing can stop it," Touchcast chief and founder Edo Segal said of the metaverse.

Touchcast showed off a platform for collaboration between companies in virtual reality, complete with ".metaverse" addresses akin to .com web addresses. But the domains will be registered on a blockchain database, instead of on servers.

"In 1999, it was hard to believe people would buy things online," Segal said.

"Look where we are today. Humanity is moving in this direction."

Industry trackers report that sales of virtual reality gear were boosted by the pandemic as people relied on the internet for games, work, learning and socializing.

'Like a cyborg' 

Since the pandemic began restricting people's movements, Takuma Iwasa has taken to spending weekends on a VR platform where people chat and party in a virtual world with avatars as their proxies.

As the year 2020 neared its end, the young Japanese entrepreneur focused on ways someone's leg or torso movements can be mirrored by avatars and other ways of making visits to virtual worlds more realistic.

His startup Shiftall, a subsidiary of Panasonic, unveiled lightweight, high-resolution VR glasses at CES.

"In the future, some of the special suits like in 'Ready Player One' will contain every system," Takuma said.

"Currently, metaverse users need to use different products, like a cyborg."

Israeli start-up Wearable Devices is working on a bracelet that detects the electrical signals sent by the brain to the hand. The wearer can control synced objects with a mere snap of their fingers— a function that could prove useful if people use augmented reality glasses and need to select items displayed on the lenses.

But as the metaverse evolves, society will also need to be wary of dangers from online ills such as misinformation, harassment and losing touch with the real world, some experts warned.

"Counterfeit goods are going to exist in the metaverse, as well. Counterfeit identities are going to exist in the metaverse, as well," said Dan Guenther, an extended reality specialist at Accenture.

"And we've seen in many other evolutions of the internet that many times... (there) are the portions of the internet that we're uncomfortable with."

Agence France-Presse

Monday, June 14, 2021

Microsoft bolsters video game line-up as Xbox turns 20

SAN FRANCISCO, United States - Microsoft unveiled Sunday a batch of new titles for Xbox at the world's premier video game trade show, including award-winning sensation "Hades" and long-time hit "Halo".

The Xbox maker showed off 30 new games coming to its console, which in November will celebrate two decades on the market.

"Our team strives to make Xbox a place where you'll find the greatest games, the most dedicated developers, and the most passionate community," unit chief Phil Spencer said during a streamed event on the second day of a virtual Electronic Entertainment Expo (E3).

Microsoft revealed a coming take of beloved "Halo", along with new creations such as science-fiction action title "Starfield" and a vampire-battling adventure called "Redfall" from Bethesda Softworks.

Microsoft recently-acquired Bethesda Softworks, the maker of hits including "Fallout" and "Elder Scrolls."

As trailers depicted tense battles and the games' rich graphics, Microsoft stressed that all but a few would be available for play at its subscription Xbox Game Pass service.

The company also highlighted titles that will be exclusive to Xbox, which competes with rival consoles Sony PlayStation and Nintendo Switch.

Award-winning "Hades" from San Francisco-based Supergiant is coming to Xbox as well as PlayStation, the independent studio said Sunday.

"Hades" has so far only been available for play on personal computers and Switch.

"Hades", which snagged five honors this year at Britain's prestigious BAFTA Games Awards, is a "dungeon crawler" that challenges players to fight their way through the underworld.

The line-up of new titles comes as Microsoft works on software and a plug-in device to let people play Xbox video games on internet-linked televisions without need of consoles.

"As a company, Microsoft is all-in on gaming," chief executive Satya Nadella said in introducing the plan last week.

Microsoft has been playing on the strength of its Xbox unit as it vies with Luna and Stadia cloud gaming services run, respectively, by Amazon and Google.

In coming weeks, cloud gaming with Xbox Game Pass Ultimate subscriptions will be possible through internet browsers Chrome, Edge and Safari, according to Microsoft.

Many are expected to tune in on the closing day of E3 on Tuesday for a Nintendo streamed event at which it may reveal a new version of its coveted Switch consoles along with showing off new games.

Agence France-Presse

Friday, January 17, 2014

PS4 and Xbox One fuel videogame sales


SAN FRANCISCO — NPD Group reported Thursday that new consoles from Sony and Microsoft powered a winning holiday season for the videogame industry in the United States.

“The newest consoles from Microsoft and Sony are off to a tremendous start,” said NPD analyst Liam Callahan.

“Xbox One led consoles sales in December, while PlayStation 4′s two-month total makes it the best selling console during the two-month launch window.”


The rival consoles were released in November and eagerly snapped up by players.

Nintendo’s Wii U consoles also fared well during the holidays, with December logging its best monthly sales since its release about 13 months earlier, Callahan said.

Videogame hardware sales more than offset a 17 percent drop in sales of game software to $1.31 billion in December, according to NPD.

For the full year, game software sales were down 11 percent from 2012 to $6.34 billion. One reason for the drop was said to be that fewer titles were released.

US videogame hardware sales for the December holiday period were $1.37 billion, a 28 percent rise over the same period a year earlier, NPD reported

Videogame hardware sales for the year tallied $4.26 billion, up five percent from the $4.04 billion logged in 2012.

When factoring in money spent on game rentals, downloadable content, micro-transactions, mobile “apps,” play at social networks, subscriptions, and used game sales, nearly $2.4 billion was spent on games in December, according to NPD.

NPD ranked “Grand Theft Auto V,” published by Take 2 Interactive Software, as last year’s top-selling videogame.

Electronic Arts’ military shooter title “Battlefield 4″ was the second most popular game with buyers, with France-based Ubisoft’s “Just Dance 2014″ taking third spot.

The latest installment of the beloved “Call of Duty” franchise was the best selling game in the United States in December, according to the industry tracker.

It was the fifth consecutive month of rising overall US sales in the videogame industry.

source: interaksyon.com

Thursday, September 19, 2013

Nintendo chief who built gaming empire dies at 85


TOKYO — Hiroshi Yamauchi, credited with transforming Nintendo from a family-owned Japanese business into a global byword for video games, died Thursday from pneumonia. He was 85.

Yamauchi was just 22 when he took over the family business from his ailing grandfather and he went on to head the firm for over half a century.

It was during his tenure — in 1983 — that Nintendo released a games console called the “Family Computer”, which laid the foundations for the modern video-game industry.

Known abroad as the “Nintendo Entertainment System”, the early console became an international phenomenon with the company’s global success skyrocketing on the back of the legendary Super Mario series.

A string of successful game software titles followed while the popular Game Boy hand-held console was released to popular acclaim in 1989.

Yamauchi, whose death was reported by Japanese media, was born in the ancient capital of Kyoto into a family that operated a maker of Japanese and Western playing cards.

He was a 22-year-old student at Tokyo’s Waseda University when he took over the family business in 1949.

Yamauchi started Japan’s first mass production of plastic playing cards and took the company public.

After running Nintendo for 53 years, Yamauchi stepped aside in 2002 as he brought in current chief Satoru Iwata.

Yamauchi’s death comes just two days after Eiji Toyoda, a member of Toyota’s founding family who oversaw the automaker’s global ascent and helped drive a revolutionary production process, died at the age of 100.

source: interaksyon.com